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 2nd June 2009 - The Hunt for Red Raktuber

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Robskii
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PostSubject: 2nd June 2009 - The Hunt for Red Raktuber   2nd June 2009 - The Hunt for Red Raktuber Icon_minitimeWed Jun 03, 2009 4:58 pm

Quote :
Quoted from www.runescape.com

Larry the zookeeper has made the mistake of going on vacation, and now he’s in a bit of a pickle…well, more like a straitjacket than a pickle! Apparently, he spotted a giant penguin near Witchaven, and now he suspects that the other penguins may be up to something. The problem is that his superiors at the zoo don’t believe him. Speak to Larry to find out what the penguins have been up to, and help him stop them before they take over the world!

It won’t be easy to discover what the penguins are plotting, however. You’ll have to travel back to the iceberg from the Cold War quest, and don your penguin suit, to begin your espionage. Creative thinking will be needed if you’re going to get any information from the penguins, but you will find friends on the iceberg to help you: Ping and Pong will be glad to see you, and you can help them finish their new song.

After you've finished the Hunt for Red Raktuber, you'll still be able to put your keen Hunting skills to the test. A new area will be available near the Iceberg, where you‘ll be able to track down new penguin recruits. You may also find an unusual kind of spy moving around RuneScape, so keep your eyes 'well' peeled!

I’ve had a great time developing The Hunt for Red Raktuber, and I hope all you penguin fans out there enjoy it as much as I have.

Mod Nancy
RuneScape Content Developer

Summary:

Where to start The Hunt for Red Raktuber:
Speak to Larry at the Ardougne Zoo, near the penguin enclosure.

Requirements to start The Hunt for Red Raktuber: Thieving 38
Construction 45
Hunter 45
Must have completed Sea Slug and Cold War
In Other News…

We've been collating your feedback on the spam filter, and have added several of the messages you suggested to this recent feature.

You may also have noticed that we’ve added a “Developers’ Blogs” links to the bottom of our homepage. These Developers’ Blogs are the new home for the Developer Diaries that we’ve been releasing every week over the last few months. We’re going to continue with these regular updates, and are also looking to add some extra features to the blogs in the future.

Quote :

Patch Updates

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

The water, lighting and fog effects have been updated in the daeyalt mine.
Fixed a tile where you couldn't collect drops.
Fixed some graphical issues with some walls in Dorgesh-Kaan.
Updated the glassblowing animation when crafting molten glass.
Fixed some of the recent mapping issues in Tarn's Lair.
Adjusted the hairdresser’s interface to cope with slightly longer text.
Made slight adjustments to the script that deals with the Castle Wars waiting room timer interface.


Quests

Removed safe spots from the Great Brain Robbery.
Resolved an issue with attempting to defeat the king rat in Rat Catchers.


Minigames

A Treasure Trails clue scroll was giving slightly odd directions.
Very slightly increased the activity in Soul Wars for magic users.
Slightly modified the safe area in Lumbridge on PvP worlds.
Checked the code for the champions’ challenges on existing npcs, and added it to several creatures’ drop tables.


Miscellaneous

You should now be able to remove wardrobes from your house if they're empty.
Properly fixed Zaff's options on free worlds.
Improved the Town Crier's calls.
Melee combat dummies in Lumbridge should no longer be killable.
Fixed a typo with goblin armour.
Hay bales near Draynor can now be used to make scarecrows.
The quick option to change your shoes when speaking to Yrsa will now also complete the relevant Fremennik Achievement Diary entry.
Fixed a bug with the Enchanted Lyre where it consumed charges without teleporting you.
The Kalphite Lair is now the Kalphite Hive on the surface world map to match the dungeon version.
Improved the directions to make a Drunk Dragon cocktail, which was missing an ingredient in the recipe.
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Dylan
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Dylan


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PostSubject: Re: 2nd June 2009 - The Hunt for Red Raktuber   2nd June 2009 - The Hunt for Red Raktuber Icon_minitimeWed Jun 03, 2009 7:13 pm

I should probably do this quest...
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Capi
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PostSubject: Re: 2nd June 2009 - The Hunt for Red Raktuber   2nd June 2009 - The Hunt for Red Raktuber Icon_minitimeWed Jun 03, 2009 10:03 pm

Looks pretty interesting.

I might try it out.
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PostSubject: Re: 2nd June 2009 - The Hunt for Red Raktuber   2nd June 2009 - The Hunt for Red Raktuber Icon_minitime

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